Making a Dungeon

There are some steps you want to do first before we start work on this.

1 – Open the grid file that you saved.
2 – Save the file under the name of the dungeon that you are working on. Make sure that you

are not working on the master grid file. If you want to be really safe, set your original grid file to be

read-only.

Making the dungeon layer
The first thing that we want to do is to make a dungeon layer. This is the layer that will contain the

layout of the dungeon.

1 – In your layers window, make a new layer (I called mine Dungeon Layer). Set the Layer Fill type

to either foreground or background.

You should now have three icons in your Layers Window. You look at them top to bottom. The top

layer

should be your grid (If you want to change the name, just double click on the name of the layer, and

change it.). The second layer is the colour of your dungeon walls, rocks, etc, the third layer, that you

just created, will be the colour of the open areas of the dungeon.

2 – Using the Up/Down arrows in the Layers Window, move the layer you just created to the top of

the stack.

3 – Configure the grid to what you had it before. (In my case, 16 pixels apart)
4 – Use the Foreground/background colour selector (red rectangle) and pick a colour that you

want the filled-in of your dungeon to be.>
5 – Select the Fill with Colour or Pattern tool. (Red Circle)
6 – Make sure that Fill Type is set to either FG (Foreground) or BG (Background) colour,

depending on which colour you want to use.

7 – Click somewhere, and the layer should change colours.
8 – Move the layer to the middle of the stack.

Making the Dungeon

Now we are going to make the dungeon. The concept that you want to keep in mind is that we are cutting into the rock of the dungeon, leaving behind holes the shape of the corridors, rooms, etc

1 – Enable Snap to Grid (View -> Snap to Grid) if you want. I will be working with it enabled.
Having Snap to grid enabled will force all lines to be either vertical, horizontal or diagonal. This is useful when drawing castles, prisons and other dungeons that have been worked and contain traditional, straight-line architecture.
Having Snap to grid disabled will let you draw freehand. This is helpful for drawing cavern systems, curves and natural dungeons.
2 – Pick either the Select Rectangular (Red square) or Select Elliptical (Red circle) tools. (I’ll be using the Rectangular tool in this example.

3 – Select an area.

4 – Switch to the Freehand selection tool. (That is the lasoo beside the Select Elliptical tool)
5 – Now press and hold the shift button
You should see a little cross beside the cursor. That means that you are adding to the area you are selecting.
6 – Add some hallways and rooms by drawing their outline.
7 – After drawing each room, let go of the mouse button to see what it looks like. If you don’t like it, you can always press CTRL-Z to undo it.
Here is the dungeon so far.

8 – Hmm, that room in the upper left-hand corner isn’t right. Not symmetric, I want to remove the top level of squares.
Let go of Shift, and hold CTRL. You should see a little minus sign appear next to the cursor. You are now removing areas from the selection.
The red square in the image below is the area that I outlined while holding CTRL.

This is the result.

9 – Let go of the CTRL button, and you should have an outline of the dungeon so far.
10 – Hold the Shift button down and continue adding rooms/corridors as you want.
11 – When done, let go of the shift button.

12 – Edit -> Cut
13 – Play with the Fill tool and the colours until you get the contrast that you want.
If you want to change the colour of the stone, click on the middle layer in the Layers window, choose the fill tool, choose a colour and click on a stone area.
If you want to change the colour of the open areas of the dungeon, click the bottom layer in the windows area,  choose the fill tool, choose a colour and click anywhere.
14 – Now, in the Layers window, move the grid layer to the middle, and you will have your finished dungeon.

15 – To make columns or rooms within rooms, simply make the room outline first (Using Shift) and then, using CTRL, draw the columns where you want them.

There you go.